– PLEASE, READ CAREFULLY BEFORE COMPLAINING!! It's been in the works for a bit but our latest update to the Kit Creator was well worth the wait. Supports only PC files – console files are NOT supported directly (use multi-converter to convert your files from/to console formats), kit types – normal, GK, CL (still available to choose, but won’t work in-game, due to removal of licensed Champions League mode), kit colors (for kit selection menu, etc. Use any spreadsheet software capable of csv editing to delete or filter-out unwanted entries from exported csv file. DOWNLOAD. Make sure to always check the 'Upcoming' tab inside the Kit Creator to see all recent and upcoming content updates. by Rean Tech-May 06, 2020. To all evo-webbers who actively participated in discussions related to PES 2015 kit relinking, CL kits, etc. Other data is either required as text (team names) or decimal numbers (everything else). Q: Is there a GUI option to select which teams are going to be imported during Partial import? 3. – go to edit mode and let the game create one, if there isn’t any in your mydocs\save folder – CompetitionEntry.bin from dt10_x64.cpk (common/etc/pesdb) – RefereeColor.bin from dt34_g4.cpk (common/character0/model/character/uniform/team), For compatibility with the game which uses Data pack 1 (with all the DP1 fixes 1.01 and 1.02): – Team.bin and Team4.bin from dt80_100E_x64.cpk (common/etc/pesdb) – Unicolor.bin and UniformParameter.bin from dt80_102E_x64.cpk (common/character0/model/character/uniform/team) – [OPTIONAL] all kit config .bin files from a) dt34_g4.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team), then overwrite with b) dt80_100E_x64.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team), then overwrite with c) dt80_102E_x64.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team) – [OPTIONAL] all kit textures .ftex files from a) dt34_g4.cpk (Asset/model/character/uniform/texture/#windx11), then overwrite with b) dt80_100E_x64.cpk (Asset/model/character/uniform/texture/#windx11), then overwrite with c) dt80_102E_x64.cpk (Asset/model/character/uniform/texture/#windx11) – EDIT00000000 file – from your current DataPack1-compatible patch, private edits, etc. use it on your own risk, it might fail if input config.txt file is seriously butchered by manual editing. Q: So, how do I import csv data for just a few teams? Thankfully, it’s not a complicated process. – Kit config bins will be automatically extracted from UniformParameter.bin every time you open files with Kit Studio and will be placed in their proper locations (teamID subfolders under the common/character0/model/character/uniform/team folder in your global root folder). To avoid data corruption in UniColor.bin, contents of csv file are being thoroughly validated before any actual import takes place – any irregularity in your csv will result in cancelled import. Size: 97.5 KB … You cannot have more than 10 entries per team (limitation imposed by Konami). You must fix all errors reported in log file to be able to import from your csv. Kit Creator October Update - What's New October 21, 2020 Kit Creator + Get link; Facebook; Twitter; Pinterest; Email; Other Apps; More posts Archive November 2020 6; October 2020 1; September 2020 1; August 2020 1; June 2020 2; May 2020 5; April 2020 1; Labels Kit Creator; PES Master; Weekly Updates; PES 2020 Original Kits out now! 5. Q: IMPORTANT: What’s the difference between Full and Partial import? PES 2020 - Overview; Overview; Featured Players; Featured Players; Kit Creator; Advanced Search It is allowed to have less than 10 entries per team in csv when importing – import routines will automatically generate missing entries as ‘Unused’ slots with white kits 6. – go to edit mode and let the game create one, if there isn’t any in your mydocs\save folder – CompetitionEntry.bin from dt80_300E_x64.cpk (common/etc/pesdb) – RefereeColor.bin from dt34_g4.cpk (common/character0/model/character/uniform/team) – TeamColor.bin from dt80_100E_x64.cpk (common/etc), For compatibility with the game which uses Data pack 4: – Team.bin and Team4.bin from dt80_400E_x64.cpk (common/etc/pesdb) – Unicolor.bin and UniformParameter.bin from dt80_400E_x64.cpk (common/character0/model/character/uniform/team) – [OPTIONAL] all kit config .bin files from a) to c) steps for Data pack 3 config .bin files, then overwrite with d) dt80_400E_x64.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team) – [OPTIONAL] all kit textures .ftex files from a) to c) steps for Data pack 3 ftex files, then overwrite with d) dt80_400E_x64.cpk (Asset/model/character/uniform/texture/#windx11) – EDIT00000000 file – from your current DataPack4-compatible patch, private edits, etc.
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